De belangrijkste punten waarvan ik dacht dat ik daar wat aan heb voor mijn onderzoek heb ik hieronder genoteerd. Omdat het nogal veel was (goed teken!) heb ik het gecatalogiseerd per onderwerp. Dat zoekt makkelijker terug.
Interactief theater
'Interactive theatre is the art of play.' (blz.5)
'Play is an absolute and primary aspect of life, familair and instantly recognizable to all: adult, child, and animal. The function of interactive theatre is to provide the participant access to this fundamental component of existence.'(blz.8)
'Play is stepping out of 'real-life' into a temporary sphere of activity with qualities all its own.' (blz.8)
'The magic of interactive theatre is its ability to actualize the individual's unique creative power, that ancient and essential quality of the human spirit to play itself out upon the world around it.' (blz.15)
'I've often described interactive theatre as a sandbox in which the members of the ensemble are the box's keepers. Their job is to greet the audience, hand them their pail and shovel, and invite them to play in a pageant of human behavior.' (blz.16)
'The power of the theatre of the stage lies in its ability to deliver this insight through a vicarious experience. Interactive theatre actualizes the experience, making it felt all the more. The unique 'message' of interactive theatre lies in its ability to reintroduce the watcher to his or her own inner child.' (blz.17)
'Part of the joy of an interactive show is walking around believing you are someone else, someone in a different time and place.' (blz.32)
'Its not so much a story being told, but a reality being explored, whether it is moral decay of the fall of Rome'...The "scenes"that populate the environment are the characters and activity engendered by the subject. The "story" being told is, as always, the frailty and virtue of the human spirit, and each guest sees a different story.' (blz.34)
Publiek/speler
'We seek now to play out our lives ourselves upon the stage, still within the same safety of make-believe.'
'Clearly, for the player, the only real motive for play is the sheer enjoyment of it.' (blz.8)
'As an audience member for a conventional play, all I need to do is sit back in my seat and suspend my disbelief. Interactive theatre, on the other hand, tells my subconscious that this is really happening because it reponds to my presence. I have an effect upon it. My life and this theatrical life unfold at the same time, making it a her-and-now experience.' (blz.30)
- 'What are my audience's collective impressions about the subject?
- What do they know about the period?
- What are the clichés they will recognize?
Speelruimte
'All play takes place within a 'playground', a space marked off beforehand either physically or mentally, deliberately or as a matter of course.' (blz.11)
'Inside the playground, whether in space or of the mind, an absolute order reigns. No matter how peculiar the rules of play are in comparison, to ordinary life, they have their own unique rationale.' (blz.11)
Streetmosphere.
Regelset
'Children seem to know and accept that during play one must always adhere to the rules. If one picks up a stick and says "This is a sword", all others need to agree and accept that it is so, and it is so, and it remains so. (blz.11)
'Within the experience of play, players develop a bond, a shared sense of 'being apart' together.' (blz.13)
'Controlled flow means there is a unity of audience, such as in an interactive murder mystery that takes place in each room of a mansion (multiple space). The whole audience can be broken up into smaller groupings, filling all the rooms. Characters guide guests from room to room in such a way that all groups see every scene they need to see in order to understand the whole plot. Thus, most murder mysteries must a unity of audience (controlled flow) and a closed audience, due to their dependence on plot. Free-roaming audiences make their own way, helterskelter, through the performance space. Here there is no unity of audience, as for example in the re-creation of an Elizabethan village or a Wild West town.' (blz.33)
'Many so-called interactive murder mysteries are in reality, interactive plays. They use the framework of a traditionally play within an interactive setting. Audience members can manipulate the course of individual scenes, but the plot itself is protected either by the actors manipulations or by planned disclosures that leave no room for doubt. Whatever happens, the plot points are always hit, and one or more predetermined outcomes are always reached.' (blz.35)
'One of the cardinal rules of interaction is not to force interaction.' (blz.217)
Personage
'The language of the period is a powerful tool.'...The more facility an actor has with the period language, the more clearly fixed the character will be historically.' (blz.25)
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